Monar Solórzano, ManuelBlacio Ochoa, David AndrésChimbolema Romero, Carlos Andrés2024-05-272024-05-272024-05-27https://dspace.ueb.edu.ec/handle/123456789/7070Currently, the use of gamification is very scarce to observe in classes because most of them follow the methods of traditional classes, making them boring and unmotivating for the student. On the other hand, the use of Tics has a great influence on any person today, although most have access to them, the use they give is not the same for everyone, in general most of them waste their time on things that will not help them in the future. Continuing with this, if Gamification and Tics are mixed and classes are taught with both at the same time on Newton's Laws with the students of the First Unified General Baccalaureate BGU, what will be achieved is that the student's motivation does not decline and if not, rather, he becomes an active character in the classroom. To this end, a systematic search for information was carried out from different sources such as: theses, journals, books and digital tools which allowed the development of the game that was proposed. For the development of this research, a quantitative approach was used, which allowed us to obtain results in a statistical way, and thus be able to give different hypotheses about why students are not interested in learning, in addition to this, instruments and techniques were also implemented for data collection such as the use of the survey which helped us to better understand why students are not motivated to learn ( are in a classroom with traditional teaching methods) while what needs to be done is that the teaching methods are updated for a better experience in terms of learning about trafficking. The collection of information was made from different sites, which allowed us to understand that the use of Gamification and Tics are a teaching method which will have the student at all times aware of classes, generating that he is the person who is motivated to learn more 25 about Newton's Laws, having and thus having a more dynamic class, which will result in a unique learning experience.de enseñanza la cual tendrá al estudiante a todo momento pendiente de clases generando que el mismo sea la persona la cual se motive para aprender más sobre las Leyes de Newton teniendo y así teniendo una clase más dinámica lo cual resultará en una experiencia de aprendizaje única.spainfo:eu-repo/semantics/openAccessMOTIVACIÓNAPRENDIZAJETICSGAMIFICACIÓNLa gamificación mediante el uso de las tics para el aprendizaje de las leyes de newton con los estudiantes de primero de bachillerato general unificado en la unidad educativa “San Pedro” en el cantón Guaranda, provincia de Bolívar-ecuador, periodo 2023 – 2024.bachelorThesis